I am a game programmer who has worked since 2018 at CyberDream, a VR company in Orlando Florida. I graduated UCF with a bachelor's degree in digital media with a specialization in Game Design in summer 2018
I have been an engineer at CyberDream ever since graduating college in 2018. During my time there I have worked on numerous client projects of different scope and timeframes, as well as releasing an in house VR game called Virtual Battlegrounds. As the CyberDream team grew I was appointed lead engineer and became responsible for managing source control through Plastic SCM, as well as conducting some basic code reviews for new engineers on the team. Alongside these responsibilities I was working on various projects using C# in Unity as well as projects using Unreal
I graduated UCF with a bachelor's degree in digital media with a specialization in game design over the summer of 2018.