Virtual Battlegrounds: A Multiplayer VR battle royal shooter where you jump from a helicopter into a huge map filled with loot. Find realistic handling weapons and use them to be the last player standing as the zone closes in.
When working on Virtual Battlegrounds, my main job was to engineer realistic feeling weapons that would behave as close as possible to their real life counterparts, but also be easy to use in VR. All of this included networking my work using Photon in Unity. While weapons were my main focus, I contributed to many other systems used in the game as well. Below are some of my contributions to this project: